Growing up, I was always taught to never reinvent the wheel. Why do it if it has already been done? Simple. It’s practice. So. I’m going to reinvent the wheel and write tic-Tac-Toe. It’s a good exercise in patience, which is something I sorely lack. The twist comes in when I decide to add net support. Net play has always been a topic I’ve always glazed over. Liam Liam Liam. when you gonna make it so we can play online? Well my excuse was simple. I had no clue how. And this is embarrassing. While I wait for streamway to get finished, I figgure I’d try and broaden my programming horizons. and what a better way than to write an online playable game. Five bucks says it’s a disaster.
I can’t remember when, but I had my interested sparked in my motorola q that I’ve had for about a year. The Moto Q runs windows mobile, which means you can theoretically do neat stuff with it. One of which is write applications. Thanks to Louis over at braillesoft, I was introduced to a language that should let me put out some games that can be run on cell phones. I’m still familiarizing myself with the language, but hopefully I’ll post up a few games for people to play. And yes, they will be free. It’s something I’ve wanted to do for a while, so I’m goign to take a few weeks, and see what interesting little things I can make.
So now running back and forth serving drinks can tire you out. if you run too much, you become winded and slow down severely. So.. don’t run too much. I’m looking at ways of distracting the customers for a much needed breather. I’l be also looking at actually working on real cut scenes for this game. and before anyone complains. no. the game like the rest of my games doesn’t take itself seriously. So expect some humor. there have been some complains that games like super liam are stupid because they quote unquote. don’t take themselves seriously. Well of course they don’t. Having to sit in the same recliner and code all day gets frustrating. I need some way to work off steam, so interjecting humor in to games really helps. Plus. It’s fun, and most people enjoy it. so Anyways. Off to go write a script and such.
the latest podcast presents me playing tgtr, as well as the new snazzy talking edditions to LWorks games. If you’re on Klango. Don’t forget to listen to the podcast, and rate it if you can. Hopefully we can move it up on the list of most played items.

The Great Toy Robbery and talking Things [7:23m]:
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four of four games hve been converted. Technically, pigeon panic and lockpick aren’t done as I haven’t exactly done everything. but I’m more or less waiting till release time to do a few last minute things. like score boards and stuff. the games work, they are stable, and that’s great. now it’s off to work on bar games. I have no idea which direction I want to take this game in at this point. so.. I’ll have to see.
so I got pigeon panic done. I was gonna save it for last, but.. I didn’t. It took all of an hour and some change, and it’s converted. I just have to set up a new scoreboard on the server to test it with. I just don’t wanna right now. Lockpick is next. I’m not looking forward to that. there’s some serious rewriting I have to do on it. and I’m not overly excited about that at the moment. but three games are done. Hurray! lock pick will get the nod, and then it’s off to work on bar games.
Liam
so I figgured I’d take the night off. I figgured one more wouldn’t hurt, and I could get in some reading. Well. no. not really.
One thing led to another, and besides a food break I’ve ended up programming for about 7 hours. it wasn’t all bad. figgured out the problem with super egg hunt. There were too many eggs on the board, and the game couldn’t handle it. Then I decided to add in the new config and scorekeeping stuff in to great toy robbery, so that’s done.
Next up. Lockpick. It’ll give me a chance to refine the code a bit. that code was slapped together in a morning, and I’m sure it’s dreadful.
So in Super Egg hunt, when you get to the top right portion of the grid, the game seems to slow down and eat serious processing power, and I can not figgure out why. It has been one of these things that has plagued me for a while. I constantly have ran different tests to figgure it out, and still. no dice. raar. I’m taking a day off from coding, so I’ll sit down with it tonight and see what exactly is going on.
it is a really exciting feeling to have finished off a new project. super egg hunt 1.2 is about as done as I can make it. the exciting thing is. I’ve built a lot of things I can use in other games. like my talking configuration program, and with some help from damian, I’ve got the talking installer working. I’m really excited about this talking configuration. now you can do everything from a single window. no more having to worry about other executable files. it’s all in one easy to use form. Now if a certain person can release streamway, we’d be set. ahem ahem. next up. add the new features to great toy robbery. then um. I dunno what’s next. I’m kind of afraid of that. it’s either gonna be jd, or super liam. I’m not looking forward to converting either project to streamway. *crys*
Oh boy! It’s finally done. and I’m excited. It’s one more project scratched off my list of things to do. It’s a good feeling. Now I think I’ll have to bare down and convert great toy robbery to streamway, which may I add is not something I’m looking forward to. Expect cranky moods from me for the next while. Rrah!